![]() ![]() *And other cool effects you want to achieve at runtime. * Better HDT for SOS: Switching between configs of different hardness and collision params for erect or flaccid stage > There are several purposes of this mod: > This mod provides several native papyrus functions for you to modify HDT configurations on HDT-enabled armors. > Mostly as a requirement for certain mods which need runtime modifications to HDT objects. Any hatred language in comments will be dealt with. Mind you words if you are to post a comment. (this mod is published cuz my another mod is about to release which needs this mod x3) In the meantime, I also want to thank you for your efforts! But I'll be grateful if you could contact me, not because that I'm concerned about the integration but that I would like to learn from you and your project. 2022, DaymareOn's Github repo.Ĭurrently no CUDA version available and no VR/AE version available.īe free to integrate my code into your project. It was developed on the work of Faster HDT-SMP (Credits to Daydreamingday et al.)įaster HDT-SMP build: ver. It's for modders who want more control over physics system at runtime. ![]() The mod solely will do nothing and act the same as Faster HDT-SMP. Dynamic HDT allows smooth runtime operations on HDT-enabled objects via native Papyrus Script Functions and is currently for SSE.
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